Poison Moves
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
---|---|---|---|---|---|---|---|---|
Acid | At-Will | 2 | Poison | DB 4: 1d8+6 / 11 | Cone 2 | Acid lowers the target’s Special Defense 1 Combat Stage on 18+. | Smart - Steady Performance | |
Acid Armor | Scene | None | Poison | - | Self, Set-Up | Set-Up Effect: The user becomes Liquefied. While Liquefied, the user is Slowed and cannot take Standard Actions except to Resolve the effect of Acid Armor, and the user’s Movement is never obstructed by rough or slow terrain, and they can shift even through the smallest openings. Furthermore, while liquefied, the user is completely immune to all Physical damage, and becomes completely invisible if fully submerged in any liquid. Resolution Effect: The user gains +1 Defense Combat Stage, and then stops being liquified. | Tough - Get Ready! | |
Acid Spray | EOT | 2 | Poison | DB 4: 1d8+6 / 11 | 4, 1 Target | Acid Spray lowers the target’s Special Defense 2 Combat Stages. | Smart - Unsettling | |
Belch | Scene x2 | 4 | Poison | DB 12: 3d12+10 / 30 | Cone 2 | Belch cannot be used if the user has not traded in a Digestion Buff during this Scene. | Tough - Desperation | |
Clear Smog | Scene x2 | None | Poison | DB 5: 1d8+8 / 13 | 6, 1 Target | The target’s Combat Stages are reset to their default, and all Coats on the target are destroyed. Clear Smog cannot miss. | Smart - Sabotage | |
Coil | Scene x2 | None | Poison | - | Self | Raise the user’s Attack 1 Combat Stage, raise the user’s Defense 1 Combat Stage, and the user gains +1 Accuracy. | Cute - Get Ready! | |
Cross Poison | EOT | 2 | Poison | DB 7: 2d6+10 / 17 | Melee, Pass | Cross Poison is a Critical Hit on 18+, and Poisons the target on 19+. | Cool - Steady Performance | |
Gastro Acid | Scene | 2 | Poison | - | 4, 1 Target | The target’s Ability is disabled until the end of the encounter. If the target has more than one Ability, you choose one of them to disable. | Beauty - Sabotage | |
Gunk Shot | Daily x2 | 5 | Poison | DB 12: 3d12+10 / 30 | 6, 1 Target, Smite | Gunk Shot Poisons the Target on 15+. | Cool - Steady Performance | |
Poison Fang | EOT | 2 | Poison | DB 5: 1d8+8 / 13 | Melee, 1 Target | Poison Fang Badly Poisons the target on 17+. | Smart - Incentives | |
Poison Gas | Scene | 6 | Poison | - | Burst 1 or Cone 2 | Poison Gas Poisons all Legal Targets. | Smart - Steady Performance | |
Poison Jab | EOT | 2 | Poison | DB 8: 2d8+10 / 19 | Melee, 1 Target | Poison Jab Poisons the target on 15+. | Smart - Incentives | |
Poison Powder | EOT | 6 | Poison | - | 4, 1 Target, Powder | The target is Poisoned. | Smart - Excitement | |
Poison Sting | At-Will | 2 | Poison | DB 2: 1d6+3 / 7 | 6, 1 Target | Poison Sting Poisons the target on 17+. | Smart - Excitement | |
Poison Tail | At-Will | 2 | Poison | DB 5: 1d8+8 / 13 | Melee, 1 Target | Poison Tail is a Critical Hit on 18+, and Poisons the target on 19+. | Smart - Incentives | |
Sludge | EOT | 2 | Poison | DB 7: 2d6+10 / 17 | 6, 1 Target | Sludge Poisons the target on 15+. | Tough - Desperation | |
Sludge Bomb | EOT | 2 | Poison | DB 9: 2d10+10 / 21 | 8, 1 Target | Sludge Bomb Poisons the target on 15+. | Tough - Desperation | |
Sludge Wave | Scene x2 | 2 | Poison | DB 10: 3d8+10 / 24 | Burst 1 or Close Blast 2 | Sludge Wave Poisons targets on 19+. | Cool - Steady Performance | |
Smog | At-Will | 7 | Poison | DB 3: 1d6+5 / 9 | Line 2 | Smog Poisons the target on an Even-Numbered Roll. | Tough - Steady Performance | |
Toxic | Scene x2 | 4 | Poison | - | 4, 1 Target | The target is Badly Poisoned. If the user is Poison Type, Toxic cannot miss. | Smart - Excitement | |
Toxic Spikes | EOT | None | Poison | - | 6, Hazard | Set 8 square meters of Toxic Spikes, all 8 meters must be adjacent with at least one other space of Toxic Spikes next to each other. Toxic Spikes cause Terrain to become Slow Terrain, and a grounded foe that runs into the hazard becomes Poisoned, and Slowed until the end of their next turn. If there are 2 Layers of Toxic Spikes on the same space, it Deadly Poisons the foes instead. Poison-Type Pokémon may move over Toxic Spikes harmlessly, destroying the Hazards as they do so. | Smart - Sabotage | |
Venom Drench | EOT | None | Poison | - | Cone 2 | All Poisoned targets have their Attack, Special Attack, and Speed lowered by 1 Combat Stage. Venom Drench cannot miss. | Smart - Sabotage | |
Venoshock | Scene x2 | 2 | Poison | DB 7: 2d6+10 / 17 | 6, 1 Target | If the target is Poisoned, Venoshock has a Damage Base of 13 (4d10+10 / 35) instead. | Smart - Incentives |