Poison Moves
Name Freq AC Type Damage Range Special Effect Contest
Acid At-Will 2 Poison DB 4: 1d8+6 / 11 S.png Cone 2 Acid lowers the target’s Special Defense 1 Combat Stage on 18+. Smart - Steady Performance
Acid Armor Scene None Poison - N.png Self, Set-Up Set-Up Effect: The user becomes Liquefied. While Liquefied, the user is Slowed and cannot take Standard Actions except to Resolve the effect of Acid Armor, and the user’s Movement is never obstructed by rough or slow terrain, and they can shift even through the smallest openings. Furthermore, while liquefied, the user is completely immune to all Physical damage, and becomes completely invisible if fully submerged in any liquid. Resolution Effect: The user gains +1 Defense Combat Stage, and then stops being liquified. Tough - Get Ready!
Acid Spray EOT 2 Poison DB 4: 1d8+6 / 11 S.png 4, 1 Target Acid Spray lowers the target’s Special Defense 2 Combat Stages. Smart - Unsettling
Belch Scene x2 4 Poison DB 12: 3d12+10 / 30 S.png Cone 2 Belch cannot be used if the user has not traded in a Digestion Buff during this Scene. Tough - Desperation
Clear Smog Scene x2 None Poison DB 5: 1d8+8 / 13 S.png 6, 1 Target The target’s Combat Stages are reset to their default, and all Coats on the target are destroyed. Clear Smog cannot miss. Smart - Sabotage
Coil Scene x2 None Poison - N.png Self Raise the user’s Attack 1 Combat Stage, raise the user’s Defense 1 Combat Stage, and the user gains +1 Accuracy. Cute - Get Ready!
Cross Poison EOT 2 Poison DB 7: 2d6+10 / 17 A.png Melee, Pass Cross Poison is a Critical Hit on 18+, and Poisons the target on 19+. Cool - Steady Performance
Gastro Acid Scene 2 Poison - N.png 4, 1 Target The target’s Ability is disabled until the end of the encounter. If the target has more than one Ability, you choose one of them to disable. Beauty - Sabotage
Gunk Shot Daily x2 5 Poison DB 12: 3d12+10 / 30 A.png 6, 1 Target, Smite Gunk Shot Poisons the Target on 15+. Cool - Steady Performance
Poison Fang EOT 2 Poison DB 5: 1d8+8 / 13 A.png Melee, 1 Target Poison Fang Badly Poisons the target on 17+. Smart - Incentives
Poison Gas Scene 6 Poison - N.png Burst 1 or Cone 2 Poison Gas Poisons all Legal Targets. Smart - Steady Performance
Poison Jab EOT 2 Poison DB 8: 2d8+10 / 19 A.png Melee, 1 Target Poison Jab Poisons the target on 15+. Smart - Incentives
Poison Powder EOT 6 Poison - N.png 4, 1 Target, Powder The target is Poisoned. Smart - Excitement
Poison Sting At-Will 2 Poison DB 2: 1d6+3 / 7 A.png 6, 1 Target Poison Sting Poisons the target on 17+. Smart - Excitement
Poison Tail At-Will 2 Poison DB 5: 1d8+8 / 13 A.png Melee, 1 Target Poison Tail is a Critical Hit on 18+, and Poisons the target on 19+. Smart - Incentives
Sludge EOT 2 Poison DB 7: 2d6+10 / 17 S.png 6, 1 Target Sludge Poisons the target on 15+. Tough - Desperation
Sludge Bomb EOT 2 Poison DB 9: 2d10+10 / 21 S.png 8, 1 Target Sludge Bomb Poisons the target on 15+. Tough - Desperation
Sludge Wave Scene x2 2 Poison DB 10: 3d8+10 / 24 S.png Burst 1 or Close Blast 2 Sludge Wave Poisons targets on 19+. Cool - Steady Performance
Smog At-Will 7 Poison DB 3: 1d6+5 / 9 S.png Line 2 Smog Poisons the target on an Even-Numbered Roll. Tough - Steady Performance
Toxic Scene x2 4 Poison - N.png 4, 1 Target The target is Badly Poisoned. If the user is Poison Type, Toxic cannot miss. Smart - Excitement
Toxic Spikes EOT None Poison - N.png 6, Hazard Set 8 square meters of Toxic Spikes, all 8 meters must be adjacent with at least one other space of Toxic Spikes next to each other. Toxic Spikes cause Terrain to become Slow Terrain, and a grounded foe that runs into the hazard becomes Poisoned, and Slowed until the end of their next turn. If there are 2 Layers of Toxic Spikes on the same space, it Deadly Poisons the foes instead. Poison-Type Pokémon may move over Toxic Spikes harmlessly, destroying the Hazards as they do so. Smart - Sabotage
Venom Drench EOT None Poison - N.png Cone 2 All Poisoned targets have their Attack, Special Attack, and Speed lowered by 1 Combat Stage. Venom Drench cannot miss. Smart - Sabotage
Venoshock Scene x2 2 Poison DB 7: 2d6+10 / 17 S.png 6, 1 Target If the target is Poisoned, Venoshock has a Damage Base of 13 (4d10+10 / 35) instead. Smart - Incentives
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