Grass Moves
Name Freq AC Type Damage Range Special Effect Contest
Absorb At-Will 2 Grass DB 2: 1d6+3 / 7 S.png 4, 1 Target After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. Smart - Good Show!
Aromatherapy Scene None Grass - N.png Burst 1 All allies in the burst are cured of one status condition of their choice. Smart - Reflective Appeal
Bullet Seed EOT 4 Grass DB 3: 1d6+5 / 9 A.png 6, 1 Target, Five Strike None Cool - Reliable
Cotton Guard Scene None Grass - N.png Self Raise the user’s Defense 3 Combat Stages. Cute - Get Ready!
Cotton Spore EOT 2 Grass - N.png Burst 1, Powder All Legal Targets have their Speed lowered 2 Combat Stages. Beauty - Saving Grace
Energy Ball EOT 2 Grass DB 9: 2d10+10 / 21 S.png 8, 1 Target Energy Ball lowers the foe’s Special Defense 1 Combat Stage on 17+. Beauty - Exhausting Act
Forest’s Curse Daily 2 Grass - N.png 6, 1 Target The target gains the Grass Type in addition to its other Types for 5 turns. Smart - Good Show
Frenzy Plant Daily x2 4 Grass DB 15: 4d10+20 / 45 S.png 3, 5 Targets, Smite, Exhaust None Cool - Seen Nothing Yet
Giga Drain Scene x2 2 Grass DB 8: 2d8+10 / 19 S.png 6, 1 Target After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. Smart - Good Show!
Grass Knot EOT 2 Grass DB: See Effect S.png 5, 1 Target, Weight Class Grass Knot’s Damage Base is equal to twice the target’s Weight Class. Smart - Incentives
Grass Pledge Scene 2 Grass DB 8: 2d8+10 / 19 S.png 6, 1 Target, Pledge If an ally uses Fire Pledge or Water Pledge, you may use Grass Pledge as Priority (Advanced) immediately after their turn to target the same foe. If used in conjunction with Fire Pledge, Fire Hazards are created in a Burst 1 around the target. If used in conjunction with Water Pledge, the target and all foes adjacent to the target are slowed and have their Speed reduced by 2 Combat Stages. Consult the Pledge keyword for additional details. Beauty - Safe Option
Grass Whistle Scene x2 6 Grass - N.png 6, 1 Target, Sonic The target falls Asleep. Smart - Excitement
Grassy Terrain Daily x2 None Grass - N.png Field The area becomes Grassy for 5 rounds. While Grassy, all Pokémon and Trainers standing on the ground recover a Tick of Hit Points at the start of every turn, and Grass-Type attacks performed by grounded Pokémon and Trainers gain a +10 bonus to Damage Rolls. Beauty - Get Ready
Horn Leech Scene x2 2 Grass DB 8: 2d8+10 / 19 A.png Melee, 1 Target, Dash After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. Smart - Good Show!
Ingrain Scene None Grass - N.png Self, Coat Ingrain applies a Coat to the user, which has the following effect; the user cannot be pushed or pulled, and cannot be switched out. At the beginning of each of the user’s turn, the user gains a Tick of Hit Points. Smart - Safe Option
Leaf Blade EOT 2 Grass DB 9: 2d10+10 / 21 A.png Melee, Pass Leaf Blade is a Critical Hit on 18+. Cool - Exhausting Act
Leaf Storm Scene 4 Grass DB 13: 4d10+10 / 35 S.png 8, Ranged Blast 3, Smite Lower the user’s Special Attack 2 Combat Stages after damage. Cute - Seen Nothing Yet
Leaf Tornado EOT 4 Grass DB 7: 2d6+10 / 17 S.png 6, Ranged Blast 3 Small or Medium targets in the central square of the blast are not hit. On 15+, all legal targets have their Accuracy lowered by -1. Beauty - Good Show!
Leech Seed Daily x2 4 Grass - N.png 6, 1 Target At the beginning of each of the target’s turns, Leech Seed’s target loses a Tick of Hit Points. Leech Seed’s user then gains Hit Points equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poké Ball. Grass Types and targets immune to Grass Attacks are immune to Leech Seed. Smart - Safe Option
Magical Leaf EOT None Grass DB 6: 2d6+8 / 15 S.png 8, 1 Target Magical Leaf cannot miss. Beauty - Exhausting Act
Mega Drain At-Will 2 Grass DB 4: 1d8+6 / 11 S.png 6, 1 Target After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. Smart - Good Show!
Needle Arm At-Will 2 Grass DB 6: 2d6+8 / 15 A.png Melee, 1 Target Needle Arm Flinches the target on 15+. Smart - Steady Performance
Petal Blizzard EOT 2 Grass DB 9: 2d10+10 / 21 A.png Burst 1 None. Beauty - Big Show
Petal Dance Scene x2 3 Grass DB 12: 3d12+10 / 30 S.png Melee, all adjacent foes, Smite After damage is dealt, the user becomes Enraged and Confused. Beauty - Safe Option
Power Whip Scene x2 5 Grass DB 12: 3d12+10 / 30 A.png 8, 1 Target, Smite None Grants Threaded Beauty - Steady Performance
Razor Leaf At-Will 4 Grass DB 6: 2d6+8 / 15 A.png Cone 2 Razor Leaf is a Critical Hit on 18+. Cool - Steady Performance
Seed Bomb At-Will 2 Grass DB 8: 2d8+10 / 19 A.png 8, 1 Target None Smart - Steady Performance
Seed Flare Scene 5 Grass DB 12: 3d12+10 / 30 S.png 6, Ranged Blast 3 All Legal Targets have their Special Defense lowered 1 Combat Stage. Cool - Seen Nothing Yet
Sleep Powder Scene x2 6 Grass - N.png 4, 1 Target, Powder The target falls asleep. Smart - Inversed Appeal
Solar Beam Scene x2 2 Grass DB 12: 3d12+10 / 30 S.png Line 6, 1 Target, Set-Up Set-Up Effect: If the weather is not Sunny, the user’s turn ends. If the weather is Sunny, immediately proceed to the Resolution Effect instead and this Move loses the Set-Up keyword. Resolution Effect: The user attacks with Solar Beam. If the weather is Rainy, Sandstorming, or Hailing, Solar Beam’s Damage Base is lowered to 6 (2d6+8 / 15). Cool - Special Attention
Spiky Shield Scene None Grass - N.png Self, Interrupt, Shield, Trigger If the user is hit by an attack, the user may use Spiky Shield. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects. In addition, if the triggering attack was Melee ranged, the attacker loses a Tick of Hit Points. Tough - Inversed Appeal
Spore Scene None Grass - N.png 4, 1 Target, Powder The target falls Asleep. Beauty - Get Ready!
Stun Spore Scene x2 6 Grass - N.png 6, 1 Target, Powder The target is Paralyzed. Smart - Excitement
Synthesis Daily x2 None Grass - N.png Self The user regains Hit Points equal to half of its full Hit Point value. If it is Sunny, the user gains 2/3 of its full Hit Point value instead. If it is Rainy, Sand Storming or Hailing the user gains 1/4 of their full Hit Point value instead. Smart - Reflective Appeal
Vine Whip At-Will 2 Grass DB 4: 1d8+6 / 11 A.png 4, 1 Target None Grants Threaded Cool - Steady Performance
Wood Hammer Scene x2 2 Grass DB 12: 3d12+10 / 30 A.png Melee, 1 Target, Dash, Recoil 1/3 None Tough - Desperation
Worry Seed Scene 2 Grass - N.png 8, 1 Target You choose one of the target’s Abilities. Worry Seed changes that Ability to Insomnia for the remainder of the encounter. Beauty - Excitement
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