Grass Moves
| Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
|---|---|---|---|---|---|---|---|---|
| Absorb | At-Will | 2 | Grass | DB 2: 1d6+3 / 7 | ![]() |
4, 1 Target | After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. | Smart - Good Show! |
| Aromatherapy | Scene | None | Grass | - | ![]() |
Burst 1 | All allies in the burst are cured of one status condition of their choice. | Smart - Reflective Appeal |
| Bullet Seed | EOT | 4 | Grass | DB 3: 1d6+5 / 9 | ![]() |
6, 1 Target, Five Strike | None | Cool - Reliable |
| Cotton Guard | Scene | None | Grass | - | ![]() |
Self | Raise the user’s Defense 3 Combat Stages. | Cute - Get Ready! |
| Cotton Spore | EOT | 2 | Grass | - | ![]() |
Burst 1, Powder | All Legal Targets have their Speed lowered 2 Combat Stages. | Beauty - Saving Grace |
| Energy Ball | EOT | 2 | Grass | DB 9: 2d10+10 / 21 | ![]() |
8, 1 Target | Energy Ball lowers the foe’s Special Defense 1 Combat Stage on 17+. | Beauty - Exhausting Act |
| Forest’s Curse | Daily | 2 | Grass | - | ![]() |
6, 1 Target | The target gains the Grass Type in addition to its other Types for 5 turns. | Smart - Good Show |
| Frenzy Plant | Daily x2 | 4 | Grass | DB 15: 4d10+20 / 45 | ![]() |
3, 5 Targets, Smite, Exhaust | None | Cool - Seen Nothing Yet |
| Giga Drain | Scene x2 | 2 | Grass | DB 8: 2d8+10 / 19 | ![]() |
6, 1 Target | After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. | Smart - Good Show! |
| Grass Knot | EOT | 2 | Grass | DB: See Effect | ![]() |
5, 1 Target, Weight Class | Grass Knot’s Damage Base is equal to twice the target’s Weight Class. | Smart - Incentives |
| Grass Pledge | Scene | 2 | Grass | DB 8: 2d8+10 / 19 | ![]() |
6, 1 Target, Pledge | If an ally uses Fire Pledge or Water Pledge, you may use Grass Pledge as Priority (Advanced) immediately after their turn to target the same foe. If used in conjunction with Fire Pledge, Fire Hazards are created in a Burst 1 around the target. If used in conjunction with Water Pledge, the target and all foes adjacent to the target are slowed and have their Speed reduced by 2 Combat Stages. Consult the Pledge keyword for additional details. | Beauty - Safe Option |
| Grass Whistle | Scene x2 | 6 | Grass | - | ![]() |
6, 1 Target, Sonic | The target falls Asleep. | Smart - Excitement |
| Grassy Terrain | Daily x2 | None | Grass | - | ![]() |
Field | The area becomes Grassy for 5 rounds. While Grassy, all Pokémon and Trainers standing on the ground recover a Tick of Hit Points at the start of every turn, and Grass-Type attacks performed by grounded Pokémon and Trainers gain a +10 bonus to Damage Rolls. | Beauty - Get Ready |
| Horn Leech | Scene x2 | 2 | Grass | DB 8: 2d8+10 / 19 | ![]() |
Melee, 1 Target, Dash | After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. | Smart - Good Show! |
| Ingrain | Scene | None | Grass | - | ![]() |
Self, Coat | Ingrain applies a Coat to the user, which has the following effect; the user cannot be pushed or pulled, and cannot be switched out. At the beginning of each of the user’s turn, the user gains a Tick of Hit Points. | Smart - Safe Option |
| Leaf Blade | EOT | 2 | Grass | DB 9: 2d10+10 / 21 | ![]() |
Melee, Pass | Leaf Blade is a Critical Hit on 18+. | Cool - Exhausting Act |
| Leaf Storm | Scene | 4 | Grass | DB 13: 4d10+10 / 35 | ![]() |
8, Ranged Blast 3, Smite | Lower the user’s Special Attack 2 Combat Stages after damage. | Cute - Seen Nothing Yet |
| Leaf Tornado | EOT | 4 | Grass | DB 7: 2d6+10 / 17 | ![]() |
6, Ranged Blast 3 | Small or Medium targets in the central square of the blast are not hit. On 15+, all legal targets have their Accuracy lowered by -1. | Beauty - Good Show! |
| Leech Seed | Daily x2 | 4 | Grass | - | ![]() |
6, 1 Target | At the beginning of each of the target’s turns, Leech Seed’s target loses a Tick of Hit Points. Leech Seed’s user then gains Hit Points equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poké Ball. Grass Types and targets immune to Grass Attacks are immune to Leech Seed. | Smart - Safe Option |
| Magical Leaf | EOT | None | Grass | DB 6: 2d6+8 / 15 | ![]() |
8, 1 Target | Magical Leaf cannot miss. | Beauty - Exhausting Act |
| Mega Drain | At-Will | 2 | Grass | DB 4: 1d8+6 / 11 | ![]() |
6, 1 Target | After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. | Smart - Good Show! |
| Needle Arm | At-Will | 2 | Grass | DB 6: 2d6+8 / 15 | ![]() |
Melee, 1 Target | Needle Arm Flinches the target on 15+. | Smart - Steady Performance |
| Petal Blizzard | EOT | 2 | Grass | DB 9: 2d10+10 / 21 | ![]() |
Burst 1 | None. | Beauty - Big Show |
| Petal Dance | Scene x2 | 3 | Grass | DB 12: 3d12+10 / 30 | ![]() |
Melee, all adjacent foes, Smite | After damage is dealt, the user becomes Enraged and Confused. | Beauty - Safe Option |
| Power Whip | Scene x2 | 5 | Grass | DB 12: 3d12+10 / 30 | ![]() |
8, 1 Target, Smite | None Grants Threaded | Beauty - Steady Performance |
| Razor Leaf | At-Will | 4 | Grass | DB 6: 2d6+8 / 15 | ![]() |
Cone 2 | Razor Leaf is a Critical Hit on 18+. | Cool - Steady Performance |
| Seed Bomb | At-Will | 2 | Grass | DB 8: 2d8+10 / 19 | ![]() |
8, 1 Target | None | Smart - Steady Performance |
| Seed Flare | Scene | 5 | Grass | DB 12: 3d12+10 / 30 | ![]() |
6, Ranged Blast 3 | All Legal Targets have their Special Defense lowered 1 Combat Stage. | Cool - Seen Nothing Yet |
| Sleep Powder | Scene x2 | 6 | Grass | - | ![]() |
4, 1 Target, Powder | The target falls asleep. | Smart - Inversed Appeal |
| Solar Beam | Scene x2 | 2 | Grass | DB 12: 3d12+10 / 30 | ![]() |
Line 6, 1 Target, Set-Up | Set-Up Effect: If the weather is not Sunny, the user’s turn ends. If the weather is Sunny, immediately proceed to the Resolution Effect instead and this Move loses the Set-Up keyword. Resolution Effect: The user attacks with Solar Beam. If the weather is Rainy, Sandstorming, or Hailing, Solar Beam’s Damage Base is lowered to 6 (2d6+8 / 15). | Cool - Special Attention |
| Spiky Shield | Scene | None | Grass | - | ![]() |
Self, Interrupt, Shield, Trigger | If the user is hit by an attack, the user may use Spiky Shield. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects. In addition, if the triggering attack was Melee ranged, the attacker loses a Tick of Hit Points. | Tough - Inversed Appeal |
| Spore | Scene | None | Grass | - | ![]() |
4, 1 Target, Powder | The target falls Asleep. | Beauty - Get Ready! |
| Stun Spore | Scene x2 | 6 | Grass | - | ![]() |
6, 1 Target, Powder | The target is Paralyzed. | Smart - Excitement |
| Synthesis | Daily x2 | None | Grass | - | ![]() |
Self | The user regains Hit Points equal to half of its full Hit Point value. If it is Sunny, the user gains 2/3 of its full Hit Point value instead. If it is Rainy, Sand Storming or Hailing the user gains 1/4 of their full Hit Point value instead. | Smart - Reflective Appeal |
| Vine Whip | At-Will | 2 | Grass | DB 4: 1d8+6 / 11 | ![]() |
4, 1 Target | None Grants Threaded | Cool - Steady Performance |
| Wood Hammer | Scene x2 | 2 | Grass | DB 12: 3d12+10 / 30 | ![]() |
Melee, 1 Target, Dash, Recoil 1/3 | None | Tough - Desperation |
| Worry Seed | Scene | 2 | Grass | - | ![]() |
8, 1 Target | You choose one of the target’s Abilities. Worry Seed changes that Ability to Insomnia for the remainder of the encounter. | Beauty - Excitement |








